Officially Supported onNVIDIA

The ground-truth data layer for robotics.

Partnered with leading robotics and AI teams.

NVIDIA
ByteDance
Hyundai

We're building hardware and software for high-fidelity robotics data.

The hardware acquires at scale. The software closes the loop, so every dataset makes the next one better.

Tactile as ground truth.

No ambiguity

Touch or no touch, grip or release, the signal says which, every time.

OGLO capture viewer — ego camera with per-finger left and right grip-force plots and an action-segmentation log

Contact dynamics

Continuous force through every phase of manipulation: grasp, hold, adjust, release.

Tactile-grounded annotation

Contact transitions define action boundaries, grounding each action in measurement.

Action segmentation — six annotated keyframes over the two-hand grip-force timeline

Synchronize any hardware, any sensors.

Vision, audio, tactile, IMU — every stream locks to one shared clock at sub-millisecond precision. Feeds that arrive drifting snap onto a single timeline, so the whole episode reads as one coherent record instead of files you reconcile later.

Streams09:00:00:25
Vision60 fps
Audio48 kHz
Tactile1 kHz
IMU400 Hz

Hardware-level control.

We built the entire stack in-house, from the sensor up — because data quality can only be guaranteed when you understand and control the system from first principles.

Get in touch.